Castlevania is now 25 years old. Here's a look at how it has evolved!

Was the Virtual Boy a complete failure, or a vision of the future?

What did we think of the Nintendo 3DS? Read on and find out!

retrospective

Halo: Celebrating 10 Years Of An Expanded Universe

Fri, 11/25/2011 - 22:06 -- Kira

Bungie and Microsoft's Halo franchise is one marked by innovation and impact, from its revolutionary take on FPS gameplay to its role in launching the Xbox platform into mainstream popularity. Halo has spawned a number of tie-ins ranging from Halo 3's Game Fuel soda to multiple lines of action figures, toy vehicles, and even board games. One of the key defining features of the series, however, is the vast universe crafted through Halo’s novels, comics, and short films. Like no video game franchise before it, Halo has created a multimedia phenomenon of the kind scarcely seen since Star Wars pioneered the concept of an “expanded universe” several decades ago.

Vanquishing the Night: A Castlevania Retrospective

Mon, 10/31/2011 - 23:59 -- Kira

A key part of what makes the Castlevania series unique is the way inn which the series plays with classic horror movies, mythology, and gothic and Victorian designs. Castlevania gamesalso tell deeply human stories-- and the seeds of this style were laid out since the very beginning. Castlevania toys with our fears, the unknown, and recognizable mythos to create a unique combination of thrilling horror and adventure that takes players to their fears and gives them the power to overcome them.

Castlevania: A Legacy of Resurrection

Thu, 10/27/2011 - 00:11 -- Kira

2011 has marked by many major franchise anniversaries, but one that is particularly important to me has also been one that attracted fairly little press coverage and even less attention from its producers: Castlevania. The original game’s horror movie-themed atmosphere, with its gothic castle and familiar creatures from mythology and popular culture, was a stark contrast to the cartoonish nature of Super Mario or the fantasy theme of Zelda-- but it would have fallen flat without the solid game that lay beneath the surface. Over the years, that gameplay has evolved, but Castlevania games remainas well-designed and fun to play as ever.

Vindicating The Virtual Boy

Sun, 10/02/2011 - 22:18 -- Kira

Treated as a traditional game console or portable,Nintendo’s first 3D console, the Virtual Boy, fell flat with its short shelf life and small library of games As a platform for a handful of interesting titles, however, it was at least a partial succes-- and in its time, a handful of titles was all that most players of any system would owns. For some owners, memories of the bulky headset are not ones of eyestrain and headaches but of a first glimpse into a new dimension of gameplay, a dimension that is only now truly coming to life. In fact, the Virtual Boy's library grant players some tantalizing glimpses of effective 3D use and the potential that may be realized now in Nintendo’s latest attempt to bring 3D to the masses. Several of these titles and the techniques employed in them would be welcome additions to the new system's library.

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